Difference between revisions of "AY Honors/Outdoor Leadership - Advanced/Answer Key"
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<noinclude><translate><!--T:49--> | <noinclude><translate><!--T:49--> | ||
</noinclude> | </noinclude> | ||
− | <!-- 1. Have the Outdoor Leadership Honor. | + | <!-- 1. Have the Outdoor Leadership Honor. --> |
{{honor_prerequisite|category=Recreation|honor=Outdoor Leadership}} | {{honor_prerequisite|category=Recreation|honor=Outdoor Leadership}} | ||
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</noinclude> | </noinclude> | ||
<!-- 4. Prepare outlines and present seven different worships to be shared during a camping experience. Utilize scriptural texts and principles, and illustrate these with examples available during the camping experience. --> | <!-- 4. Prepare outlines and present seven different worships to be shared during a camping experience. Utilize scriptural texts and principles, and illustrate these with examples available during the camping experience. --> | ||
− | Choosing a topic for each of the seven worships is easier if the camping trip has a theme. | + | Choosing a topic for each of the seven worships is easier if the camping trip has a theme. If it doesn't have a theme, you could choose a theme for your worship talks yourself. |
<!--T:10--> | <!--T:10--> | ||
− | You will need to select seven time slots when you will have the attention of the campers. | + | You will need to select seven time slots when you will have the attention of the campers. Here are some suggestions: |
#Friday evening vespers (around the campfire) | #Friday evening vespers (around the campfire) | ||
#Sabbath morning before breakfast | #Sabbath morning before breakfast | ||
Line 138: | Line 138: | ||
<!--T:11--> | <!--T:11--> | ||
− | If the Sabbath School and/or the Worship Service time slots are not available to you, you can use the time before lunch on Sabbath as well as the time before dinner. | + | If the Sabbath School and/or the Worship Service time slots are not available to you, you can use the time before lunch on Sabbath as well as the time before dinner. Other time slots are also not only acceptable, but quite workable. The important thing is to figure out ''when'' you will give your talks, and then ''stick to your plan''. |
<!--T:12--> | <!--T:12--> | ||
− | An outline should consist of a title, main point, supporting evidence (which could be a story or two, with one of them being drawn from the natural setting in which you are camped), a Bible text, and a restatement of the main point. | + | An outline should consist of a title, main point, supporting evidence (which could be a story or two, with one of them being drawn from the natural setting in which you are camped), a Bible text, and a restatement of the main point. It can be written out on a single sheet of paper or on a series of index cards. You can refer to the outline during the talk. Keep the outline brief. Its main purpose is to remind you to convey the points you have already chosen. It is not a script for you to read to the other campers. |
<!--T:64--> | <!--T:64--> | ||
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</noinclude> | </noinclude> | ||
<!-- 5. Outline a personal testimony that could be used to start a friendship between a person and Christ. The testimony could include how Jesus became your personal Savior, a miracle that has happened in your life, etc. Present this testimony to a group of youth in an outdoor setting. --> | <!-- 5. Outline a personal testimony that could be used to start a friendship between a person and Christ. The testimony could include how Jesus became your personal Savior, a miracle that has happened in your life, etc. Present this testimony to a group of youth in an outdoor setting. --> | ||
− | Personal stories related by the person who experienced them can be powerful and moving testimony. | + | Personal stories related by the person who experienced them can be powerful and moving testimony. Search through your "story bank" for one that you think has the best chance of reaching your audience. Then decide what the lesson of that story will be. A story without a point is nothing more than entertainment. Your aim here is to reach a person, so your story needs to have a moral in order to get a message across. |
<!--T:14--> | <!--T:14--> | ||
− | Outlining the story means you write down the major highlights. | + | Outlining the story means you write down the major highlights. |
* What happened? | * What happened? | ||
**How did the situation begin? | **How did the situation begin? | ||
Line 170: | Line 170: | ||
</noinclude> | </noinclude> | ||
<!-- 6. Know how to control the panic of someone who is lost. --> | <!-- 6. Know how to control the panic of someone who is lost. --> | ||
− | The wording of this requirement implies that you are either with the person who is lost, or you are in voice contact with them (via radio or cell phone). | + | The wording of this requirement implies that you are either with the person who is lost, or you are in voice contact with them (via radio or cell phone). In either case, you are able to influence them and calm them down. |
<!--T:16--> | <!--T:16--> | ||
− | First remain calm yourself. | + | First remain calm yourself. This does not mean that you ignore the gravity of the situation, but rather, that you deal with it in a calm, deliberate manner. Start with a prayer. If the person is beginning to panic and act irrationally, tell them to calm down. If you are present, you may need to physically restrain a person to keep them from running off or injuring themselves. |
<!--T:17--> | <!--T:17--> | ||
− | Once you have the person's attention, share the plan with them. | + | Once you have the person's attention, share the plan with them. Explain ''how'' you plan to get "unlost" and how if the plan doesn't work out before nightfall, how you will build or find a shelter to protect against the elements until help can arrive. Once shelter has been established, explain how you will build a fire. Then execute the plan, or walk that person through it (if you have only voice contact). |
<!--T:18--> | <!--T:18--> | ||
− | If you are in contact with the lost person by cell phone, have them monitor the phone's battery. | + | If you are in contact with the lost person by cell phone, have them monitor the phone's battery. Wilderness areas are notorious for having poor cell phone coverage, and the phone will automatically boost its transmit power to compensate, draining the batteries more quickly than usual. Have the person agree to turn the phone on once per hour for five minutes, and then off again to conserve power. If the signal becomes too weak, communicate via text messages as opposed to by voice, as text messages are more likely to get through ''and'' be understood. |
<!--T:19--> | <!--T:19--> | ||
− | During the hourly contact, ask how the person is doing, and if they have seen any landmarks they can identify. | + | During the hourly contact, ask how the person is doing, and if they have seen any landmarks they can identify. Help them solve their problems as they come up, and describe the progress of the search and rescue team. Pray again. |
<!--T:68--> | <!--T:68--> | ||
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<!-- 7. Develop a search and rescue plan for a specific location, 50 acres (20 hectares) or more, in your area. This plan should utilize at least ten individuals, and you should coordinate each one's activity and search zone. List specific equipment that might be needed for communication, first aid, and victim transport appropriate for the chosen location. --> | <!-- 7. Develop a search and rescue plan for a specific location, 50 acres (20 hectares) or more, in your area. This plan should utilize at least ten individuals, and you should coordinate each one's activity and search zone. List specific equipment that might be needed for communication, first aid, and victim transport appropriate for the chosen location. --> | ||
===Gather Information=== <!--T:69--> | ===Gather Information=== <!--T:69--> | ||
− | This exercise will require a topographic map covering the search area. | + | This exercise will require a topographic map covering the search area. Before the search begins, there are several bits of information that should be collected and carefully analyzed. |
<!--T:21--> | <!--T:21--> | ||
Line 208: | Line 208: | ||
===Begin the Search=== <!--T:22--> | ===Begin the Search=== <!--T:22--> | ||
− | The search will begin at the person's last known location. | + | The search will begin at the person's last known location. Plot this on a map. Look for boundaries surrounding that location, such as roads, rivers, creeks, fences, etc. Assign one team to search the vicinity surrounding the last known location. Have another team search the identified boundaries looking for signs that the person may have exited the area. If no evidence can be found of the person having crossed those boundaries, confine the search the area encompassed by it. Otherwise, make the boundary crossing the new focal point of the search, and establish another perimeter. Remember that the lost person could have crossed back into the original search area, so it is important to search the entire boundary before refocussing the search. |
===Equipment needed=== <!--T:23--> | ===Equipment needed=== <!--T:23--> | ||
− | Equipment needed will depend to a great extent on the conditions in the area. | + | Equipment needed will depend to a great extent on the conditions in the area. The factor that most often results in death in a lost-person situation is hypothermia, so be prepared to treat that as soon as the victim is found (if applicable). This equipment will include a sleeping bag. The victim may also have become dehydrated, so bring water, both for the searcher, and for the victim. |
<!--T:24--> | <!--T:24--> | ||
− | Victims have an unusual tendency to cast off clothing when lost, and this may further expose them to risk of hypothermia. | + | Victims have an unusual tendency to cast off clothing when lost, and this may further expose them to risk of hypothermia. Bring extra clothing for the victim, including footwear. Also be prepared to carry the victim out on a stretcher, travois, or watercraft (if the search is along a body of water). |
<!--T:25--> | <!--T:25--> | ||
− | Establish a base of operations and have all the searchers stay in radio contact with the base. | + | Establish a base of operations and have all the searchers stay in radio contact with the base. This will require two-way radios with sufficient range to cover the entire area, including ravines. |
<!--T:26--> | <!--T:26--> | ||
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</noinclude> | </noinclude> | ||
<!-- 8. Outline your philosophy for wilderness etiquette. Participate in one to three hours of a wilderness conservation project. --> | <!-- 8. Outline your philosophy for wilderness etiquette. Participate in one to three hours of a wilderness conservation project. --> | ||
− | By the time you have reached the level required to earn on this honor, you should already have developed a philosophy of wilderness etiquette. | + | By the time you have reached the level required to earn on this honor, you should already have developed a philosophy of wilderness etiquette. All that remains is to capture that in words. You should be familiar with the mantras "Leave no trace" and "take only pictures, leave only footprints," and you will already know that you can take things other than pictures (such as trash). Perhaps you prefer outdoor forms of outdoor recreation that do not pollute or make excessive noise (hiking vs riding an ATV, skiing vs a snowmobile, paddling a canoe or kayak vs a jet ski, sailing vs a motor boat, etc.). You know how to enjoy the outdoors in a way that does not ruin it for others, and you know how to introduce others to the joys of the outdoors. Write it down! |
<!--T:28--> | <!--T:28--> | ||
− | As for the wilderness conservation project, you can connect with a local hiking or paddling club, or a national wildlife preservation organization (such as the Audubon Society). | + | As for the wilderness conservation project, you can connect with a local hiking or paddling club, or a national wildlife preservation organization (such as the Audubon Society). If you don't know of any organization, check with a local outdoor retailer and ask if they know of one. These organizations frequently orchestrate river cleanups, trail building projects, or even scientific data collection (such as water cleanliness or species counts). |
<!--T:29--> | <!--T:29--> | ||
− | You can always organize a project on your own too. | + | You can always organize a project on your own too. Check with the local government or park authority. Why not bring your Pathfinder club along for the ride? |
<!--T:72--> | <!--T:72--> | ||
Line 300: | Line 300: | ||
{{CloseReq}} <!-- 10 --> | {{CloseReq}} <!-- 10 --> | ||
{{ansreq|page={{#titleparts:{{PAGENAME}}|2|1}}|num=11}} | {{ansreq|page={{#titleparts:{{PAGENAME}}|2|1}}|num=11}} | ||
− | <noinclude><translate><!--T: | + | <noinclude><translate></noinclude> |
+ | <!-- 11. Know the difference between juniors (10-12 years old) and teens (13-15 years old)in the following areas: --> | ||
+ | |||
+ | For this discussion we will refer to 10 to twelve year-old Pathfinders as "juniors" and 13-16 year-old Pathfinders as "teens." More information on this topic can be found in the Pathfinder Staff Manual (see chapter 2). | ||
+ | |||
+ | <noinclude></translate></noinclude> | ||
+ | |||
+ | {{ansreq|page={{#titleparts:{{PAGENAME}}|2|1}}|num=11a}} | ||
+ | <noinclude><translate></noinclude> | ||
+ | <!-- 11a. Physical --> | ||
+ | |||
+ | Juniors are generally a very healthy group of kids, and they are very active. They need to move, so a good Pathfinder program will have "moving" times built in to it (Marching and Drilling, games, etc.) to harness that energy productively. | ||
+ | |||
+ | Teens are very concerned about their appearance. They will often engage in innocuous physical contact with a certain girl or boy of whom they harbor romantic thoughts. This may include "slugging" them on the shoulder or lightly pushing them. | ||
+ | |||
+ | The teenage years are a time of rapid growth. The mind may still say that their shoe size is 7 when 11 is more like it. This can cause clumsiness and lead to embarrassment. | ||
+ | |||
+ | <noinclude></translate></noinclude> | ||
+ | {{CloseReq}} <!-- 11a --> | ||
+ | |||
+ | {{ansreq|page={{#titleparts:{{PAGENAME}}|2|1}}|num=11b}} | ||
+ | <noinclude><translate><!--T:64--> | ||
+ | </noinclude> | ||
+ | <!-- 11b. Emotional --> | ||
+ | |||
+ | Juniors remember almost everything you say. If you say "next week we are going to go on a nature hike," you had better go on a nature hike next week. If you do not, they will remind you of what you said. Be very careful of the things you promise to them, and never make a threat you are not willing to execute. If you get in a situation where consequences are called for, it is better to say "there will be consequences for that" and decide what those consequences are later rather than making a spur-of-the-moment threat that you will regret later. | ||
+ | |||
+ | Furthermore, juniors will remember what the consequences for a given infraction were for Johnny, the consequences for the same infraction had better be about the same for Billy. They recognize and remember unfairness. | ||
+ | |||
+ | Teens will continue to love and follow the adults in their lives that they loved and followed as juniors. If you become their "hero" when they are 12, they will still respect you when they are 16. | ||
+ | |||
+ | The teen years are an emotional roller coaster. Their bodies are coursing with hormones that make them very moody. One can easily be on the top of the moon at the beginning of an activity and an emotional mess before it's over. Girls tend to cry and get it all out (especially with trusted girlfriends), while boys tend to internalize negative emotions that can erupt at the slightest provocation. | ||
+ | |||
+ | Teens will sometimes challenge your authority. This will sometimes come in the form of the Pathfinder uniform. If a teen shows up for Induction with pink shoes instead of the regulation black, call them on it. If you do not, they may very well show up in baggy pants at the next Class A uniform event. You do not need to make a big scene - just let them know that you ''did'' notice and that their choice is not in line with your expectations. | ||
+ | <noinclude></translate></noinclude> | ||
+ | {{CloseReq}} <!-- 11b --> | ||
+ | |||
+ | {{ansreq|page={{#titleparts:{{PAGENAME}}|2|1}}|num=11c}} | ||
+ | <noinclude><translate><!--T:70--> | ||
</noinclude> | </noinclude> | ||
− | <!-- | + | <!-- 11c. Mental --> |
− | {{:Adventist | + | |
+ | Junior Pathfinders love to collect things - it could be anything from the traditional stamps and coins to the more bizarre. Many AY honors involve making collections (Insects, Shells, Rocks and Minerals, etc.) so use this to your advantage. | ||
+ | |||
+ | Juniors are eager to learn and can memorize things quickly. They like to read. | ||
+ | |||
+ | Juniors are into "secret codes" and handshakes. They like adventure, and they love stories. Be careful when telling them the exploits of your own youth. If you ever tell them about the wrong things you did as a child, make sure you tell them what the consequences were as well. Also remember that they may try to reproduce your youthful adventures. | ||
+ | |||
+ | It is important that when you teach hands-on activities to this age group that it is ''their'' hands that are on, and not yours. If you jump in and do their activities for them, they will quickly lose interest. Instruct them how to do something, but then put your hands behind your back. ''Let them do it!'' | ||
+ | |||
+ | Logic plays a large role in a teen's thinking, as it is at this age that they become critical thinkers. They will compare what you say to what you do and note any inconsistencies. | ||
+ | |||
+ | If teens were cars, they would have excellent acceleration and lousy brakes. They may think of an idea and dive in before thinking of the consequences. If they do consider the consequences before it is too late, they may still have difficulty putting on the brakes. If they know that a well-loved adult leader (hopefully this is you) will be disappointed in their actions, that is sometimes enough to kick in the brakes. If they respect you, they ''do'' want your approval. | ||
+ | |||
+ | <noinclude></translate></noinclude> | ||
+ | {{CloseReq}} <!-- 11c --> | ||
+ | |||
+ | {{ansreq|page={{#titleparts:{{PAGENAME}}|2|1}}|num=11d}} | ||
+ | <noinclude><translate></noinclude> | ||
+ | <!-- 11d. Spiritual --> | ||
+ | |||
+ | Juniors are very interested in what goes on in church. They are eager to help take up the offering in church. Most baptisms in the Adventist church take place among this age group. | ||
+ | |||
+ | Do not discuss negatives in front of this age group. If there are problems in your club that require discussion with other staff, save them for staff meetings. Juniors will pick up on bad vibes, and if you complain about another staff member in front of them, you will undermine that staff's authority with them. | ||
+ | |||
+ | Juniors will take your word as authoritative on spiritual matters. Teens will challenge you, citing objections or inconsistencies. | ||
+ | |||
+ | Teens will wrestle with their consciences, but remember - their braking system is not yet fully developed. They do succumb to peer pressure, but they also repent. Be ready to forgive them, and remember that if they already realize they have made a mistake, a lecture may be unnecessary. Sometimes they just need a friend. | ||
− | |||
<noinclude></translate></noinclude> | <noinclude></translate></noinclude> | ||
+ | {{CloseReq}} <!-- 11d --> | ||
+ | |||
{{CloseReq}} <!-- 11 --> | {{CloseReq}} <!-- 11 --> | ||
+ | |||
{{ansreq|page={{#titleparts:{{PAGENAME}}|2|1}}|num=12}} | {{ansreq|page={{#titleparts:{{PAGENAME}}|2|1}}|num=12}} | ||
<noinclude><translate><!--T:86--> | <noinclude><translate><!--T:86--> | ||
</noinclude> | </noinclude> | ||
− | <!-- 12. Have seven of the following honors. Any of the honors earned more than two years ago should be restudied so that you can answer any of the knowledge questions included in the honor. | + | <!-- 12. Have seven of the following honors. Any of the honors earned more than two years ago should be restudied so that you can answer any of the knowledge questions included in the honor. --> |
<!--T:87--> | <!--T:87--> |
Revision as of 16:44, 28 March 2021
Skill Level
3
Year
1986
Version
25.11.2024
Approval authority
General Conference
1
For tips and instruction see Outdoor Leadership.
2
Any seven of these honors can be used to earn the Wilderness Master Award.
3
For tips and instruction see First Aid, Standard.
For tips and instruction see CPR.
3a
3b
3c
3d
3e
3f
3g
3h
4
Choosing a topic for each of the seven worships is easier if the camping trip has a theme. If it doesn't have a theme, you could choose a theme for your worship talks yourself.
You will need to select seven time slots when you will have the attention of the campers. Here are some suggestions:
- Friday evening vespers (around the campfire)
- Sabbath morning before breakfast
- Sabbath School
- Church Service
- Afternoon hike (during a rest period)
- Saturday evening (around the campfire)
- Sunday morning before breakfast.
If the Sabbath School and/or the Worship Service time slots are not available to you, you can use the time before lunch on Sabbath as well as the time before dinner. Other time slots are also not only acceptable, but quite workable. The important thing is to figure out when you will give your talks, and then stick to your plan.
An outline should consist of a title, main point, supporting evidence (which could be a story or two, with one of them being drawn from the natural setting in which you are camped), a Bible text, and a restatement of the main point. It can be written out on a single sheet of paper or on a series of index cards. You can refer to the outline during the talk. Keep the outline brief. Its main purpose is to remind you to convey the points you have already chosen. It is not a script for you to read to the other campers.
5
Personal stories related by the person who experienced them can be powerful and moving testimony. Search through your "story bank" for one that you think has the best chance of reaching your audience. Then decide what the lesson of that story will be. A story without a point is nothing more than entertainment. Your aim here is to reach a person, so your story needs to have a moral in order to get a message across.
Outlining the story means you write down the major highlights.
- What happened?
- How did the situation begin?
- What predicament developed?
- How was it resolved?
- How did God intervene?
- How did it affect your life?
- How would your life be different had God not intervened on your behalf?
- What did you learn from the experience?
6
The wording of this requirement implies that you are either with the person who is lost, or you are in voice contact with them (via radio or cell phone). In either case, you are able to influence them and calm them down.
First remain calm yourself. This does not mean that you ignore the gravity of the situation, but rather, that you deal with it in a calm, deliberate manner. Start with a prayer. If the person is beginning to panic and act irrationally, tell them to calm down. If you are present, you may need to physically restrain a person to keep them from running off or injuring themselves.
Once you have the person's attention, share the plan with them. Explain how you plan to get "unlost" and how if the plan doesn't work out before nightfall, how you will build or find a shelter to protect against the elements until help can arrive. Once shelter has been established, explain how you will build a fire. Then execute the plan, or walk that person through it (if you have only voice contact).
If you are in contact with the lost person by cell phone, have them monitor the phone's battery. Wilderness areas are notorious for having poor cell phone coverage, and the phone will automatically boost its transmit power to compensate, draining the batteries more quickly than usual. Have the person agree to turn the phone on once per hour for five minutes, and then off again to conserve power. If the signal becomes too weak, communicate via text messages as opposed to by voice, as text messages are more likely to get through and be understood.
During the hourly contact, ask how the person is doing, and if they have seen any landmarks they can identify. Help them solve their problems as they come up, and describe the progress of the search and rescue team. Pray again.
7
Gather Information
This exercise will require a topographic map covering the search area. Before the search begins, there are several bits of information that should be collected and carefully analyzed.
- Basic statistics on the lost person:
- age
- gender
- build
- height
- weight
- wilderness skill
- last known emotional state
- What is the last known location of the lost person?
- What was the person wearing? Gather as much detail as possible, including undergarments (lost people have an amazing propensity to shed garments).
- What kind of footwear was the person using?
- How well equipped was the person?
Begin the Search
The search will begin at the person's last known location. Plot this on a map. Look for boundaries surrounding that location, such as roads, rivers, creeks, fences, etc. Assign one team to search the vicinity surrounding the last known location. Have another team search the identified boundaries looking for signs that the person may have exited the area. If no evidence can be found of the person having crossed those boundaries, confine the search the area encompassed by it. Otherwise, make the boundary crossing the new focal point of the search, and establish another perimeter. Remember that the lost person could have crossed back into the original search area, so it is important to search the entire boundary before refocussing the search.
Equipment needed
Equipment needed will depend to a great extent on the conditions in the area. The factor that most often results in death in a lost-person situation is hypothermia, so be prepared to treat that as soon as the victim is found (if applicable). This equipment will include a sleeping bag. The victim may also have become dehydrated, so bring water, both for the searcher, and for the victim.
Victims have an unusual tendency to cast off clothing when lost, and this may further expose them to risk of hypothermia. Bring extra clothing for the victim, including footwear. Also be prepared to carry the victim out on a stretcher, travois, or watercraft (if the search is along a body of water).
Establish a base of operations and have all the searchers stay in radio contact with the base. This will require two-way radios with sufficient range to cover the entire area, including ravines.
Keep track of the areas that have been searched by marking them on the map.
8
By the time you have reached the level required to earn on this honor, you should already have developed a philosophy of wilderness etiquette. All that remains is to capture that in words. You should be familiar with the mantras "Leave no trace" and "take only pictures, leave only footprints," and you will already know that you can take things other than pictures (such as trash). Perhaps you prefer outdoor forms of outdoor recreation that do not pollute or make excessive noise (hiking vs riding an ATV, skiing vs a snowmobile, paddling a canoe or kayak vs a jet ski, sailing vs a motor boat, etc.). You know how to enjoy the outdoors in a way that does not ruin it for others, and you know how to introduce others to the joys of the outdoors. Write it down!
As for the wilderness conservation project, you can connect with a local hiking or paddling club, or a national wildlife preservation organization (such as the Audubon Society). If you don't know of any organization, check with a local outdoor retailer and ask if they know of one. These organizations frequently orchestrate river cleanups, trail building projects, or even scientific data collection (such as water cleanliness or species counts).
You can always organize a project on your own too. Check with the local government or park authority. Why not bring your Pathfinder club along for the ride?
9
See requirement 2 for the honors included in the Wilderness Master group.
10
10a
- Inspire a desire in those you lead to become physically active.
- Understand the physical fitness levels of those you lead and know their limitations.
- Provide opportunities to increase physical endurance such that those you lead can comfortably participate in outdoor activities.
- Find ways to share the outdoors with those who cannot physically participate.
10b
- Coach others in ways to express their triumphs and disappointments in an socially acceptable manner.
- Encourage shy persons to come out of their shell (but do not embarrass them).
- Provide opportunities for youth to bond with their peers, with younger children, and with their leaders.
- Be a trustworthy friend who is consistent.
10c
- Teach outdoor skills to those you lead so that they may become self-sufficient.
- Allow people to make mistakes, but be there to keep things safe and help pick up the pieces when necessary.
- Instil your love for the outdoors in others.
- Teach those you lead to become leaders in their own right.
10d
Physical Emotional Mental
Spiritual
- Develop your own spiritual life so that you may share it with others.
- Practice what you preach so that you do not become a stumbling block.
- Preach what you practice so that others may know explicitly what you are all about.
- Seek divine guidance.
11
For this discussion we will refer to 10 to twelve year-old Pathfinders as "juniors" and 13-16 year-old Pathfinders as "teens." More information on this topic can be found in the Pathfinder Staff Manual (see chapter 2).
11a
Juniors are generally a very healthy group of kids, and they are very active. They need to move, so a good Pathfinder program will have "moving" times built in to it (Marching and Drilling, games, etc.) to harness that energy productively.
Teens are very concerned about their appearance. They will often engage in innocuous physical contact with a certain girl or boy of whom they harbor romantic thoughts. This may include "slugging" them on the shoulder or lightly pushing them.
The teenage years are a time of rapid growth. The mind may still say that their shoe size is 7 when 11 is more like it. This can cause clumsiness and lead to embarrassment.
11b
Juniors remember almost everything you say. If you say "next week we are going to go on a nature hike," you had better go on a nature hike next week. If you do not, they will remind you of what you said. Be very careful of the things you promise to them, and never make a threat you are not willing to execute. If you get in a situation where consequences are called for, it is better to say "there will be consequences for that" and decide what those consequences are later rather than making a spur-of-the-moment threat that you will regret later.
Furthermore, juniors will remember what the consequences for a given infraction were for Johnny, the consequences for the same infraction had better be about the same for Billy. They recognize and remember unfairness.
Teens will continue to love and follow the adults in their lives that they loved and followed as juniors. If you become their "hero" when they are 12, they will still respect you when they are 16.
The teen years are an emotional roller coaster. Their bodies are coursing with hormones that make them very moody. One can easily be on the top of the moon at the beginning of an activity and an emotional mess before it's over. Girls tend to cry and get it all out (especially with trusted girlfriends), while boys tend to internalize negative emotions that can erupt at the slightest provocation.
Teens will sometimes challenge your authority. This will sometimes come in the form of the Pathfinder uniform. If a teen shows up for Induction with pink shoes instead of the regulation black, call them on it. If you do not, they may very well show up in baggy pants at the next Class A uniform event. You do not need to make a big scene - just let them know that you did notice and that their choice is not in line with your expectations.
11c
Junior Pathfinders love to collect things - it could be anything from the traditional stamps and coins to the more bizarre. Many AY honors involve making collections (Insects, Shells, Rocks and Minerals, etc.) so use this to your advantage.
Juniors are eager to learn and can memorize things quickly. They like to read.
Juniors are into "secret codes" and handshakes. They like adventure, and they love stories. Be careful when telling them the exploits of your own youth. If you ever tell them about the wrong things you did as a child, make sure you tell them what the consequences were as well. Also remember that they may try to reproduce your youthful adventures.
It is important that when you teach hands-on activities to this age group that it is their hands that are on, and not yours. If you jump in and do their activities for them, they will quickly lose interest. Instruct them how to do something, but then put your hands behind your back. Let them do it!
Logic plays a large role in a teen's thinking, as it is at this age that they become critical thinkers. They will compare what you say to what you do and note any inconsistencies.
If teens were cars, they would have excellent acceleration and lousy brakes. They may think of an idea and dive in before thinking of the consequences. If they do consider the consequences before it is too late, they may still have difficulty putting on the brakes. If they know that a well-loved adult leader (hopefully this is you) will be disappointed in their actions, that is sometimes enough to kick in the brakes. If they respect you, they do want your approval.
11d
Juniors are very interested in what goes on in church. They are eager to help take up the offering in church. Most baptisms in the Adventist church take place among this age group.
Do not discuss negatives in front of this age group. If there are problems in your club that require discussion with other staff, save them for staff meetings. Juniors will pick up on bad vibes, and if you complain about another staff member in front of them, you will undermine that staff's authority with them.
Juniors will take your word as authoritative on spiritual matters. Teens will challenge you, citing objections or inconsistencies.
Teens will wrestle with their consciences, but remember - their braking system is not yet fully developed. They do succumb to peer pressure, but they also repent. Be ready to forgive them, and remember that if they already realize they have made a mistake, a lecture may be unnecessary. Sometimes they just need a friend.
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Animal Tracking |
Geology |
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13a
13b
13c
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13e
References
- Pages using DynamicPageList3 parser function
- AY Honors/Prerequisite/Outdoor Leadership
- AY Honors/See Also/Outdoor Leadership
- Adventist Youth Honors Answer Book/Prerequisite/Backpacking
- Adventist Youth Honors Answer Book/Prerequisite/Camp Craft
- Adventist Youth Honors Answer Book/Prerequisite/Camping Skills IV
- Adventist Youth Honors Answer Book/Prerequisite/Edible Wild Plants
- Adventist Youth Honors Answer Book/Prerequisite/Fire Building & Camp Cookery
- Adventist Youth Honors Answer Book/Prerequisite/Hiking
- Adventist Youth Honors Answer Book/Prerequisite/Knot Tying
- Adventist Youth Honors Answer Book/Prerequisite/Orienteering
- Adventist Youth Honors Answer Book/Prerequisite/Outdoor Leadership
- Adventist Youth Honors Answer Book/Prerequisite/Pioneering
- Adventist Youth Honors Answer Book/Prerequisite/Wilderness Leadership
- Adventist Youth Honors Answer Book/Prerequisite/Wilderness Living
- Adventist Youth Honors Answer Book/Prerequisite/Winter Camping
- AY Honors/Prerequisite/First Aid, Standard
- AY Honors/See Also/First Aid, Standard
- AY Honors/Prerequisite/CPR
- AY Honors/See Also/CPR
- Adventist Youth Honors Answer Book
- Missing Localization/All/Outdoor Leadership Advanced AY Honor.png/en