Difference between revisions of "AY Honors/Pinewood Derby/Answer Key"
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== 4. Know the basic steps in designing a car: == | == 4. Know the basic steps in designing a car: == | ||
+ | ===a. Design=== | ||
− | + | Draw a design on paper then cut it out and use it as a template. Use the paper with the little squares on it. Draw a side and top view on the paper by tracing around the block of wood. | |
+ | [[Image:Pinewood STEP 01.svg|150|Trace the block]] | ||
+ | |||
+ | [[Image:Pinewood STEP 02.svg|150|Draw the design]] | ||
− | + | [[Image:Pinewood STEP 03.svg|150|Cut out shape]] | |
Keep the car a full seven inches. It has to do with the physics of velocity and length of travel of the weights. The longer your car, the farther back you can put the center of gravity. | Keep the car a full seven inches. It has to do with the physics of velocity and length of travel of the weights. The longer your car, the farther back you can put the center of gravity. | ||
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Use your imagination. Be creative. Shape has the least to do with winning. A beaver driving a log or even a pickup truck is more interesting than a wedge and will be just as fast. The aerodynamics of a small block of wood doesn’t mean much in thirty feet. | Use your imagination. Be creative. Shape has the least to do with winning. A beaver driving a log or even a pickup truck is more interesting than a wedge and will be just as fast. The aerodynamics of a small block of wood doesn’t mean much in thirty feet. | ||
− | + | ====Creative Types of Cars:==== | |
− | + | *Banana | |
− | + | *Shark | |
− | + | *Watermelon Wedge | |
− | + | *Dragster Rocket Car | |
− | + | *Swiss cheese Wedge with a Mouse Driver | |
− | + | *Ice Cream Bar | |
− | + | *Carrot Ridden by a Rabbit | |
− | + | *Police Car | |
− | + | *Pencil | |
− | + | *Tow Truck | |
− | + | *Giant Lego Car | |
− | + | *Fire Truck | |
− | + | *Train Engine | |
− | + | *Ambulance with Lights | |
− | |||
− | |||
− | |||
− | |||
− | <h3>'''b. Transfer of design | + | <h3>''' |
+ | ===b. Transfer of design=== | ||
With a pencil, lightly draw your design on your block of wood. Draw the design on the top, both sides, and both ends. It will be easier to cut out your car with lines on all surfaces. | With a pencil, lightly draw your design on your block of wood. Draw the design on the top, both sides, and both ends. It will be easier to cut out your car with lines on all surfaces. | ||
− | + | [[Image:Pinewood STEP 04.svg|150|Trace onto block]] | |
+ | ===c. Building the car'=== | ||
Cutting out your car: Use a 6” coping saw, and a 4” C-clamp. Use a small piece of scrap wood to protect your car from being dented by the C-clamp. Clamp your block to the table, and SLOWLY start your first cut. Hold the saw with both hands, carefully follow the lines you drew on the block of wood. Watch the lines on ''both'' sides of the block. | Cutting out your car: Use a 6” coping saw, and a 4” C-clamp. Use a small piece of scrap wood to protect your car from being dented by the C-clamp. Clamp your block to the table, and SLOWLY start your first cut. Hold the saw with both hands, carefully follow the lines you drew on the block of wood. Watch the lines on ''both'' sides of the block. | ||
+ | |||
+ | [[Image:Pinewood STEP 05.svg|150|Cut the block]] | ||
Saw any straight line cuts. | Saw any straight line cuts. | ||
− | + | [[Image:Pinewood STEP 06.svg|150|Complete]] | |
− | + | ;Shape: Shape concave surfaces with shaping sticks. | |
− | + | ;Filing and Shaping: You can shape your car even more with different files and “shaping sticks” (wood with sandpaper glued to it.) | |
− | + | ;Sanding: Sand your car so it is reasonably smooth and ready for painting. Sanding the wood smooth can take quite a lot of time. | |
− | + | ;Painting: A great way to paint is to first make the car one solid color using 1” foam brushes. Then use small brushes for fancy details. Always apply thin coats of paint. Thin coats will dry faster. (Optional - Before painting, pound 4 nails into the bottom of your car to make “legs” for the car to stand on. Do not pound the nails too deep. They will be removed when the paint is dry.) | |
− | + | ;Wheels, Screws, Axles: Screw the wheels to the wood dowel axle. Not too tight and not too loose. | |
− | + | ;Final Assembly: After the paint has dried, and the wheels are assembled. Put two (2) small drops of glue in the groove for the wood dowel axle. Press the wheel assembly into place. | |
− | + | ===d. Axles and wheels=== | |
− | Debur the wheels. Take off the flashing and seam that was produced when the wheel was molded with a 600 grit or better sandpaper. Inside as well as out. Sand any bumps off the wheel with sandpaper. Metal polish will restore the gloss. Be careful not to break any rules your race has regarding wheel modification. (Narrower wheels have less friction and are better, but often disallowed). Don’t sand too much or you’ll create a flat spot. Sand by hand not in the drill. Heat from the high speed of a drill will damage the plastic wheel. | + | ;Wheels: Debur the wheels. Take off the flashing and seam that was produced when the wheel was molded with a 600 grit or better sandpaper. Inside as well as out. Sand any bumps off the wheel with sandpaper. Metal polish will restore the gloss. Be careful not to break any rules your race has regarding wheel modification. (Narrower wheels have less friction and are better, but often disallowed). Don’t sand too much or you’ll create a flat spot. Sand by hand not in the drill. Heat from the high speed of a drill will damage the plastic wheel. |
− | Polish the axles | + | ;Polish the axles: First with a 400 grit if you have a really bad spot. Then a 600 grit, and then a jewelers rouge. Finish off with a chrome/metal polish. |
(Optional) Have only three wheels touching the track. Raise a front one slightly. There is less friction with 3 wheels rolling than 4. | (Optional) Have only three wheels touching the track. Raise a front one slightly. There is less friction with 3 wheels rolling than 4. | ||
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Put the axle in at a downward (5-10 degrees) angle. This provides two benefits. The first is that only the inside edge of the wheel is in contact with the track. This seems to make the car go straighter with less wobble. The second benefit is that the wheel rides to the outside of the axle and doesn’t come in contact with the body. This tip is for experts only. First timers have trouble getting this right. | Put the axle in at a downward (5-10 degrees) angle. This provides two benefits. The first is that only the inside edge of the wheel is in contact with the track. This seems to make the car go straighter with less wobble. The second benefit is that the wheel rides to the outside of the axle and doesn’t come in contact with the body. This tip is for experts only. First timers have trouble getting this right. | ||
− | Axles must be in straight front to back. That is square to the body. True the axles, don’t trust the pre-cut grooves in the block! If you have one, use a drill press to ensure all axles are straight. One of the front and two of the back should be measured to be the same height. | + | Axles must be in straight front to back. That is square to the body. True the axles, don’t trust the pre-cut grooves in the block! If you have one, use a drill press to ensure all axles are straight. One of the front and two of the back should be measured to be the same height. Having the axles perfectly parallel to one another is probably the single most important factor affecting the car's speed. If they are not parallel, the car will steer to the left or to the right, eventually hitting the center guide or a wall. This will slow it down, and it makes all that polishing a waste of time. |
After pressing in the axles, test the car for crooked wheels…roll it on the floor. If the wheels are on straight, the car should roll -10 feet in a fairly straight line. Should the car turn left or right, you need to tinker with the axle placement without removing them from the car body, until it rolls straight. | After pressing in the axles, test the car for crooked wheels…roll it on the floor. If the wheels are on straight, the car should roll -10 feet in a fairly straight line. Should the car turn left or right, you need to tinker with the axle placement without removing them from the car body, until it rolls straight. | ||
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Once you match a wheel and axle together with graphite, keep them together. They wear into each other as a matched set. | Once you match a wheel and axle together with graphite, keep them together. They wear into each other as a matched set. | ||
− | + | ===e. Adding weight=== | |
− | |||
Leave a lot of wood in the back to put in the weights | Leave a lot of wood in the back to put in the weights | ||
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Keep the weight low on the car and in the center (Left/Right of the car). Put the weight just in front or behind the rear wheels for less wheel chatter. | Keep the weight low on the car and in the center (Left/Right of the car). Put the weight just in front or behind the rear wheels for less wheel chatter. | ||
− | + | ===f. Lubrication=== | |
− | |||
Use graphite only. Oil damages the paint and collects dust. Some people think that graphite works better than the new white Teflon. Many races DO NOT ALLOW anything except graphite! | Use graphite only. Oil damages the paint and collects dust. Some people think that graphite works better than the new white Teflon. Many races DO NOT ALLOW anything except graphite! | ||
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Note: Pinewood Derby cars are usually available through the Boy Scout organization. | Note: Pinewood Derby cars are usually available through the Boy Scout organization. | ||
+ | |||
+ | [[How_To_Build_a_Pinewood_Derby_Car|Pinewood Derby Car Wiki Book]] | ||
[[Category:Adventist Youth Honors Answer Book|{{SUBPAGENAME}}]] | [[Category:Adventist Youth Honors Answer Book|{{SUBPAGENAME}}]] | ||
[[Category:Adventist Youth Honors Answer Book/Completed Honors|{{SUBPAGENAME}}]] | [[Category:Adventist Youth Honors Answer Book/Completed Honors|{{SUBPAGENAME}}]] |
Revision as of 02:19, 14 May 2008
1. Name the four basic components of a Pinewood Derby car.
Body, Wheels, Axle, & Weights
2. Cars must meet the basic following requirements:
- Must be made during the current calendar year or Pathfinder club year
- Width of car shall not exceed 2 3/4” (70 mm)
- Length of car shall not exceed 7”. (178 mm)
- Weight of car shall not exceed 5 oz. (142 grams)
- Width between wheels shall be 1-3/4” (44 mm)
- Height from bottom of car to bottom of tires shall be 3/8” (10 mm)
- Use only axles, wheels, and wood provided in the kit you purchase
- Wheel bearings, washers, and bushings are prohibited
3. Know how to use safely the following while building your project:
- Saw
- Wood rasp
- Course sandpaper
- Fine sandpaper
- Wood plane
- Hammer
- Shaping stick
Principles of safety:
- Wear protective goggles, gloves and a dust mask to protect your eyes, hands and lungs.
- Don’t melt lead to add for weight. It is not only a very dangerous operation, it is toxic.
- Children should not use power tools without adult supervision.
- If power tools are used, ensure that all safety devices associated with the tools are used. Use this opportunity to instruct the Pathfinder on the safe operation of power tools.
4. Know the basic steps in designing a car:
a. Design
Draw a design on paper then cut it out and use it as a template. Use the paper with the little squares on it. Draw a side and top view on the paper by tracing around the block of wood.
Keep the car a full seven inches. It has to do with the physics of velocity and length of travel of the weights. The longer your car, the farther back you can put the center of gravity.
Use the full 2 ¾ inches (outside wheel to outside wheel) that the rules give you. This will allow the wheels to travel farther before hitting the center strip.
Do not make the front of the car pointed. It is hard to set up against the starting dowels.
Use your imagination. Be creative. Shape has the least to do with winning. A beaver driving a log or even a pickup truck is more interesting than a wedge and will be just as fast. The aerodynamics of a small block of wood doesn’t mean much in thirty feet.
Creative Types of Cars:
- Banana
- Shark
- Watermelon Wedge
- Dragster Rocket Car
- Swiss cheese Wedge with a Mouse Driver
- Ice Cream Bar
- Carrot Ridden by a Rabbit
- Police Car
- Pencil
- Tow Truck
- Giant Lego Car
- Fire Truck
- Train Engine
- Ambulance with Lights