Difference between revisions of "Module:Converters"
From Pathfinder Wiki
DesignerThan (talk | contribs) |
DesignerThan (talk | contribs) |
||
Line 26: | Line 26: | ||
s = s:lower() | s = s:lower() | ||
mw.log('Converters.AlphabetToNum (s): '..s) | mw.log('Converters.AlphabetToNum (s): '..s) | ||
− | mw.log('Converters.AlphabetToNum (s:len()): '.. | + | local sLen = s:len() |
+ | mw.log('Converters.AlphabetToNum (s:len()): '..sLen) | ||
local c = s:sub(1, 1) | local c = s:sub(1, 1) | ||
− | + | local output = string.byte(c)-string.byte("a")+1 | |
− | + | while(sLen>1) do | |
+ | sLen = sLen - 1 | ||
+ | output = output + 26 | ||
+ | end | ||
+ | return output | ||
end | end | ||
function p.FAlphabetToNum(frame) | function p.FAlphabetToNum(frame) |
Latest revision as of 14:14, 14 March 2022
Documentation for this module may be created at Module:Converters/doc
local p = {}
function p.NumToAlphabet(num)
if (type(num) == 'string') then
num = tonumber(num)
end
if (type(num) ~= 'number') then
error"Invalid Input! Not able to convert to Alphabet."
end
local letterCount = 1
while (num > 26) do
letterCount = letterCount + 1
num = num - 26
end
local output = ''
for i=1,letterCount do
output = output..string.char(string.byte("a")+num-1)
end
return output
end
function p.FNumToAlphabet(frame)
return p.NumToAlphabet(frame.args[1])
end
function p.AlphabetToNum(s)
s = s:lower()
mw.log('Converters.AlphabetToNum (s): '..s)
local sLen = s:len()
mw.log('Converters.AlphabetToNum (s:len()): '..sLen)
local c = s:sub(1, 1)
local output = string.byte(c)-string.byte("a")+1
while(sLen>1) do
sLen = sLen - 1
output = output + 26
end
return output
end
function p.FAlphabetToNum(frame)
return p.AlphabetToNum(frame.args[1])
end
-- https://gist.github.com/efrederickson/4080372
local map = {
I = 1,
V = 5,
X = 10,
L = 50,
C = 100,
D = 500,
M = 1000,
}
local numbers = { 1, 5, 10, 50, 100, 500, 1000 }
local chars = { "I", "V", "X", "L", "C", "D", "M" }
function p.NumToRoman(s)
--s = tostring(s)
s = tonumber(s)
if not s or s ~= s then error"Unable to convert to number" end
if s == math.huge then error"Unable to convert infinity" end
s = math.floor(s)
if s <= 0 then return s end
local ret = ""
for i = #numbers, 1, -1 do
local num = numbers[i]
while s - num >= 0 and s > 0 do
ret = ret .. chars[i]
s = s - num
end
--for j = i - 1, 1, -1 do
for j = 1, i - 1 do
local n2 = numbers[j]
if s - (num - n2) >= 0 and s < num and s > 0 and num - n2 ~= n2 then
ret = ret .. chars[j] .. chars[i]
s = s - (num - n2)
break
end
end
end
return ret
end
function p.FNumToRoman(frame)
return p.NumToRoman(frame.args[1])
end
function p.RomanToNum(s)
s = s:upper()
local ret = 0
local i = 1
while i <= s:len() do
--for i = 1, s:len() do
local c = s:sub(i, i)
if c ~= " " then -- allow spaces
local m = map[c] or error("Unknown Roman Numeral '" .. c .. "'")
local next = s:sub(i + 1, i + 1)
local nextm = map[next]
if next and nextm then
if nextm > m then
-- if string[i] < string[i + 1] then result += string[i + 1] - string[i]
-- This is used instead of programming in IV = 4, IX = 9, etc, because it is
-- more flexible and possibly more efficient
ret = ret + (nextm - m)
i = i + 1
else
ret = ret + m
end
else
ret = ret + m
end
end
i = i + 1
end
return ret
end
function p.FRomanToNum(frame)
return p.RomanToNum(frame.args[1])
end
return p